Wireless-Optical Realm Simulations

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Contents

Wireless Realm Simulation Specifications

Simulation Object Features to be Implementation Features to be Investigated
Nodes Power, Mobility (node distribution and topology),
radiation pattern
Processing (in terms of units available to support operations of certain complexity,
requires interaction between processing and power),
Advanced Power Management (selective Tx/Rx power ON/OFF)
Links/Line Cards Delay, BER, bandwidth, queue size,
asymmetric flows (represent episodic links and
inequalities between node resources)
--
Addressing hierarchical addressing --
Routing/Forwarding AODV/DSR --

Optical Realm Simulation Specifications

Simulation Object Features to be Implementation Features to be Investigated
Nodes basic fixed node, node distribution --
Links/Line Cards Delay, BER, bandwidth, queue size --
Addressing hierarchical addressing unique addressing scheme (possible email style addressing)
Routing/Forwarding Circuit switching (PVC/SVC) and Burst switching OBS ns module


Inter-realm Simulation Specifications

Simulation Object Features to be Implementation Features to be Investigated
Application File transfer (TCP)
Media Streaming (CBR)
Internet Traffic (HTTP)
--
Source/Sink locations Source - a server in optical realm
Sink - a client in wireless realm
--


Progress

Work Log

Vinaym

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